
Algorithms: 3x3 OLL - J Perm
Use this to only practice the algorithms you want to learn. It is useful to see both learned and unlearned cases to avoid mixing them up, especially if they look similar. OLL (Orientation of the Last Layer) …
OLL Algorithms - CFOP SpeedSolving OLL #57 Cases
There are 57 different OLL variations, therefore needed 57 different algorithms to learn in order to complete the OLL step in just 1 algorithm. It is best to start with 2 look OLL and navigate your way …
Round brackets are used to segment algorithms to assist memorisation and group move triggers. It is recommended to learn the algorithms in the order presented.
OLL | Master OLL Cases — Cube.Academy
Explore all 57 OLL cases with algorithms to master the last layer of CFOP on Cube.Academy. Click for detailed finger tricks & learn the correct execution from the get-go.
OLL Algorithms (57 Cases) - LearnCube.org
Complete list of all 57 OLL (Orient Last Layer) algorithms for 3x3 Rubik's Cube using CFOP method. Organized by difficulty with visual guides and practice tools.
OLL Algorithms - CubingApp
This site tells you all 57 OLL algorithms, the fingertricks, and how to remember them. Many cases are mirrors, inverses, or have common triggers, so it's not that hard to remember the algorithms.
OLL Algorithms - CFOP Speedcubing Cases - Speedsolving.com Wiki
Jan 6, 2026 · OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many …
OLL (Orientation of the Last Layer) Algorithms - 3x3 CFOP - Dan's ...
Digital cheat sheet tutorial on how to solve 3x3x3 Rubik's cube. Solution for 3x3 magic cube and speedcube puzzle. Speedcubing and cubing resources.
OLL Cheatsheet | OnyxCubes
OLL Cheatsheet: Your ultimate reference for mastering the Orientation of the Last Layer (OLL) algorithms on the Rubik's Cube.
CFOP Method - Last Layer - J Perm
Many people who know full OLL never intended to learn it all, because 57 sounds bad but it's easier than you'd expect. Most algorithms are made from a combination of short sequences of moves called …