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  1. How to use the Animate Trigger | Geometry Dash Tutorial

    How to use the Animate Trigger | Geometry Dash Tutorial [GD] ReCap 26 subscribers Subscribe

  2. Triggers - Geometry Dash Wiki

    Triggers are features in the Geometry Dash level editor used to manipulate surrounding objects in levels. All triggers other than the Start Position trigger are used in levels as an effect trigger. …

  3. How To Use Triggers In Geometry Dash For Beginners

    Dec 11, 2025 · Beginner-friendly guide on how to use triggers in Geometry Dash. Learn core functions, simple steps, mistakes to avoid, and building tips on Yoplay.io.

  4. Animate trigger - Geometry Dash Editor Wiki

    The Animate trigger is a trigger that applies animations to specific objects in a level. The only two animated objects that can be affected by the trigger are the "Big Beast", the "Bat" and the …

  5. does anybody know a tutorial to actually animate not just the ...

    Oct 16, 2023 · We're available on Steam, Android, and iOS platforms. Post your videos, levels, clips, or ask questions about the game here! You’ll have to do it frame by frame using the …

  6. Geometry Dash/trigger list - NamuWiki

    5 days ago · When the trigger is installed at the level, the player passes the position (usually the Y -axis) or other connected events (for example, when directly touching the trigger with a Touch …

  7. GD Triggers by NicknEmart - kirlian.itch.io

    Here I took some of the most used and important triggers in GD and remade them to work inside of Unity, so you can use them for your project. I included written documentation that explains …

  8. HOW TO USE THE ANIMATE TRIGGER IN GEOMETRY DASH 2.1!!

    HOW TO USE THE ANIMATE TRIGGER IN GEOMETRY DASH 2.1!!

  9. Geometry Dash 2.2 Animation and Keyframes Tutorial

    Just a basic tutorial on how the keyframes/keyframe trigger and animate trigger works in 2.2, hope it helps in the editor!

  10. How do I use these? It's my first time making a level. : r ...

    Oct 27, 2020 · Here is my guide to using the basic triggers i guess. Start position - Moves the spawn point, usually used for practicing the level or either testing the layout.