The X5 Alteron may be the world's first fully modular mobile games controller, with swap-out button arrays and sticks.
Quectel Wireless Solutions, a global end-to-end IoT solutions provider, today unveiled its SRG091X and SRG093X series modules at CES in Las Vegas, delivering integrated CPU, memory and wireless ...
AGIBOT, a leading robotics company specializing in embodied intelligence, today introduced Genie Sim 3.0 at CES 2026, a next-generation robot simulation platform integrated with NVIDIA Isaac Sim, an ...
Innoviz Technologies Ltd. (Nasdaq: INVZ) (the "Company" or "Innoviz"), a leading Tier-1 direct supplier of high-performance, ...
At CES 2026, 8BitDo unveiled its first modular wireless controller that could be the Elite Series 2 alternative you're ...
Linux and open source aren't making headlines at CES 2026, but they're working behind the scenes in embedded, automotive, and ...
Before talking about Micro RGB, let’s look at color space and gamut both for HDR, which uses the BT.2020 standard, and SDR, ...
Realme Neo 8 has been officially teased ahead of its launch this month, revealing a transparent cyber design, premium materials, and flagship-grade specifications in the Neo lineup.
Global leader in memory modules and flash storage, ADATA Technology Co., Ltd. will present its latest breakthroughs at CES ...
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Thermaltake ToughRAM RGB DDR4 memory 3600MHz 16GB review
Today Luke takes a look at the new Thermaltake ToughRAM DDR4 rgb 3600mhz 16GB kit. Thermaltake first showed off its ToughRAM series of memory modules back at Computex in May. The ToughRAM rgb series ...
"Hidden Behind the Dashboard"… LG Innotek Unveils 'Next-Generation Under-Display Camera' at CES 2026
LG Innotek's 'Next-Generation UDC' mounts seamlessly behind the vehicle display panel serving as the dashboard, rendering the camera completely invisible and undetectable. LG Innotek expects this ...
Utilize AI to analyze application runtime data (e.g., rendering time, communication latency), obtain optimization suggestions (such as reducing component re-rendering, reusing hardware connections), ...
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