Instructions: Put models in the import directory and run it. It'll scan the directory for files and spit the converted versions out in export. Fbx files are always converted to Nif, and Nif files are ...
All the bindings are located under the FbxSdk namespace, and are accessed almost the same way as in C++. e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C# How to Access Global ...