Even a JRPG's combat system needs to evolve alongside its characters if you want to go from rat hunting to god slaying.
Alexandre Amancio has a vision to save AAA games, and it means going smaller rather than bigger.
"Something that a lot of AAA studios mistakenly do, or certainly did in the past, is think that you can solve a problem by ...
Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help ...