Abstract: The importance of the dynamics of the viewport pose, i.e., the location and the orientation of users’ points of view, for virtual reality (VR) experiences calls for the development of VR ...
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When the screen is resized, Viewport.Inner can take as much as 2 frames longer to catch up with the change than Viewport.Outer/Bounds. This results in internally mismatched viewports for these frames, ...
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