The system is tiered in six bands from under 9 to over 21. Users who want to chat will be allowed to interact with those in ...
Op-ed views and opinions expressed are solely those of the author. American parents are no longer grappling with a hypothetical issue; they are confronting a disturbing reality […] ...
Take-Two Interactive stock is rated a "Sell" after a 35% rally and 50x FY27 EBITDA valuation. Here's what investors need to ...
Roblox and Take-Two head into 2026 with sharply different models, pitting platform-driven growth against franchise-led ...
Gov. Kathleen C. Hochul wants to do more to keep kids safe online, and this year will push for legislators in Albany to enact ...
Developer tools for in-game transactions were available in Unreal Editor for Fortnite (UEFN) in a preview state since ...
The ban stems from amendments to the Online Safety Act 2021, which established a minimum age of 16 for users of social media. Rather than naming specific platforms, the law defines “age-restricted ...
On the retail-business side, Amazon is driving margin growth through advertising growth, better inventory management, ...
The spread of generative AI has become background radiation, pitting players against studios and leaving its role uncertain.
Video games might be a staple of most young men's lives, but they are also divisive. But are they all bad? Here, experts ...
The following is a news release from Idaho State University. POCATELLO –– Gaming is serious business for Rifat Ara Tasnim.
Prior to tailoring our prompt to identify under-the-radar stocks in 2026, our parameters asked AI tools for stocks that had ...