This project implements a simple raycasting engine using algorithms similar to those in Wolfenstein 3D to generate a pseudo-3D maze with texture mapping and sprites. It uses GLFW to create a window ...
This repository contains the code implementation associated with the paper "When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering". Abstract: We introduce Gaussian-enhanced ...
Abstract: I welcome you to the fourth issue of the IEEE Communications Surveys and Tutorials in 2021. This issue includes 23 papers covering different aspects of communication networks. In particular, ...