This project implements a simple raycasting engine using algorithms similar to those in Wolfenstein 3D to generate a pseudo-3D maze with texture mapping and sprites. It uses GLFW to create a window ...
This repository contains the code implementation associated with the paper "When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering". Abstract: We introduce Gaussian-enhanced ...
Abstract: I welcome you to the fourth issue of the IEEE Communications Surveys and Tutorials in 2021. This issue includes 23 papers covering different aspects of communication networks. In particular, ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results